Splatterhouse Part 3 Rev 1995
Splatterhouse 3 is a video game released by Namco for the Mega Drive/Genesis in 1993. It is the sequel to Splatterhouse 2 and was one of the first games to be given a rating by Sega's own Videogame Rating Council. In North America the game was given an MA-13 rating by the council for its graphic violence and gore. Unlike its predecessors, it was never released in Europe. The game was included as an unlockable extra in the 2010 remake, with new artwork replacing the digitized photographs due to legal reasons.
Identifier sg_Splatterhouse_Part_3_Rev_1995_1993_Namco_JP_enMediatype softwareScanner Internet Archive Python library 0.5.2Publicdate 2014-05-06 04:09:33Addeddate 2014-05-06 04:09:33Emulator_ext binEmulator genesisCreator NamcoDate 1993Year 1993Backup_location ia905807_15Language English
The game features six levels, many taking place in the mansion. Instead of the side-scrolling action of the previous games, Splatterhouse 3 features non-linear exploration throughout several different rooms, forcing Rick to often backtrack as he tries to find the exit. Players are given a map of each level. Each level must be cleared in a certain amount of time. Although this does not affect gameplay, running out of time results in changes in the plot, creating four possible endings. By running out of time, for example, Jennifer will be killed in the second level. New to Splatterhouse is the Power Meter, which can be filled by collecting Eldritch Orbs found throughout levels and occasionally are dropped by defeated enemies. Once full, the player can transform Rick into a hulking and more monstrous version of himself with the Terror Mask being seemingly fused to his head. In this state, Rick is significantly stronger and can execute a special attack that involves pieces of his flesh extending from his chest area and acting as a weapon, injuring any monster in the vicinity of their reach. Also, instead of actually wielding the weapons he finds, the mutated version of Rick simply flings them at enemies, dealing a fair bit more damage than swinging the weapons as normal Rick would have. Extra lives and health items are also scattered throughout the levels. Passwords are also given to players to return to levels. Occasionally, Rick is able to pick up weapons (e.g. a baseball bat or a cleaver, among others) to use against the monsters. Once you defeat all the monsters in the room an in-game map appears to give you some choice in how you get to the end of each level. The game's storyline alters significantly if you fail to finish levels before the allotted time runs out.